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Metal
Apple's low-level API for programming the GPU on Macs, iPhones, and iPads.
Metal lets software talk almost directly to Apple's graphics hardware for both rendering images and general-purpose compute (like matrix math). It is Apple's alternative to cross-platform APIs like Vulkan, and it is the native path any GPU work must go through on Apple devices. In microZeus it serves both as a compute backend and as the target for visualizing neural-network activations.