microZEUS
The whole stack, hand-drawn.

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multiview

Rendering the same scene to several viewpoints in one pass, such as the two eyes of a VR headset.

Normally each camera view is a separate render; multiview lets the GPU draw to multiple views simultaneously in a single pass, sharing the geometry work and just varying the per-view transform. This is a big efficiency win for VR (left and right eye) and layered rendering, and it's a mandatory feature of Vulkan 1.1. In microZeus its support flag was flipped on in ECO-0204.

See also

  • MRTWriting to several output images at once in a single rendering pass.
  • MoltenVKA translation layer that lets Vulkan graphics code run on Apple devices by converting it to Metal.
  • NotSupportedA test verdict meaning a feature is honestly absent — not broken, just not present.

Referenced by

MoltenVK · MRT · NotSupported