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multiview
Rendering the same scene to several viewpoints in one pass, such as the two eyes of a VR headset.
Normally each camera view is a separate render; multiview lets the GPU draw to multiple views simultaneously in a single pass, sharing the geometry work and just varying the per-view transform. This is a big efficiency win for VR (left and right eye) and layered rendering, and it's a mandatory feature of Vulkan 1.1. In microZeus its support flag was flipped on in ECO-0204.
See also
- MRTWriting to several output images at once in a single rendering pass.
- MoltenVKA translation layer that lets Vulkan graphics code run on Apple devices by converting it to Metal.
- NotSupportedA test verdict meaning a feature is honestly absent — not broken, just not present.
Referenced by
MoltenVK · MRT · NotSupported