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resolve
Collapsing a multi-sample (anti-aliased) image down to one clean sample per pixel.
Anti-aliasing stores several color samples per pixel to smooth jagged edges; 'resolve' is the step that averages those samples into a single final pixel value. In Vulkan this is done by operations like vkCmdResolveImage. Requiring 'all resolve paths bit-exact' means every route through this collapse must produce identical results down to the last bit.
See also
- render targetThe image a GPU draws its output into — which need not be the screen itself.
- render pass / subpassVulkan's way of formally declaring a chunk of rendering and its internal steps up front, so the GPU can optimize it.
- post-processingVisual effects applied to the whole finished image after the 3D scene has already been drawn.
- PPMA dead-simple uncompressed image file format that stores raw pixel color values in plain form.
Referenced by
post-processing · PPM · render pass / subpass · render target