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retained mode
A UI approach where you build a lasting tree of objects and the system remembers and redraws them for you.
In retained mode, you describe the interface once as a persistent object tree, and the framework keeps that model and handles redrawing when things change. This contrasts with immediate mode, where you redraw everything from scratch each frame and keep no object state. Retained mode trades some control for the convenience of the framework managing what's on screen.
See also
- pipelineThe ordered assembly line of stages a GPU runs to turn 3D geometry into the colored pixels on screen.
- render targetThe image a GPU draws its output into — which need not be the screen itself.