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scissor

A rectangle that clips rendering so pixels outside it are never drawn.

The scissor test defines an axis-aligned rectangle on screen; any fragment falling outside it is discarded before being written. It is a cheap, hard-edged way to restrict drawing to a region — useful for UI panels, split views, or limiting a pass to part of the screen — separate from the smoother clipping done by the viewport.

See also

  • scanline rasterizerThe engine that turns triangles and shapes into pixels by filling them one horizontal row at a time.
  • shaderA small program that runs on the GPU to compute part of how a scene is drawn.
  • sample-rate / per-sample shadingRunning a pixel's shading calculation separately for each anti-aliasing sample instead of once for the whole pixel.