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storage width

How many bits are used to hold a single value in memory — typically 8, 16, or 32.

A number can be stored in different sizes: an 8-bit value is compact but limited in range and precision, while a 32-bit value holds far more but costs more memory and bandwidth. Storage width is that chosen bit-size for values kept in buffers. Picking a narrower width saves space at the cost of range or accuracy.

See also

  • texel bufferA plain memory buffer that a shader can read as if it were a one-dimensional texture.
  • storage imageAn image that shaders can both read from and write to directly, like a 2D array in memory.

Referenced by

swizzle