◄ Wiki / Graphics
tessellationShader
The Vulkan on/off flag declaring whether a GPU driver actually supports tessellation.
Vulkan drivers advertise their capabilities through boolean feature flags, and applications rely on them being truthful. tessellationShader reports whether the tessellation stages are available. Keeping it FALSE until the feature genuinely passes its tests avoids lying to applications that would then crash trying to use it.
See also
- tessellationA GPU stage that subdivides coarse shapes into many finer triangles for extra detail.
- TCS / TESThe two GPU shader stages that control and then generate the extra geometry when a surface is subdivided.
- topologyHow a GPU interprets a list of vertices — as separate points, connected lines, or triangles.