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2D array

A texture made of several stacked 2D image layers, selected by an index.

In graphics a 2D array texture bundles multiple same-sized images into one object; a shader picks a layer by number and then samples it like a normal 2D texture. It is handy for things like sprite sheets, terrain layers, or per-object textures, since one bind covers many images. It differs from a 3D texture because layers are discrete rather than blended along a depth axis.

See also

  • blendCombining a newly drawn pixel with the color already on screen, as for transparency.
  • barrierA synchronization point that makes parallel work wait until everyone reaches it or memory is consistent.

Referenced by

anisotropy / anisotropic filtering · bitmap text · blend