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blend
Combining a newly drawn pixel with the color already on screen, as for transparency.
Blending mixes a fragment's color with the existing framebuffer color according to a formula, which is how effects like transparency, glow, and anti-aliased edges are achieved. Parameters such as blend constants (set via vkCmdSetBlendConstants in Vulkan) tune the mix. Without blending, each drawn pixel would simply overwrite whatever was underneath.
See also
- bitmap textText drawn from pre-made pixel images of each character rather than scalable outlines.
- 2D arrayA texture made of several stacked 2D image layers, selected by an index.
Referenced by
2D array · adjacency · anisotropy / anisotropic filtering · bitmap text