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vertex shading
The rendering stage that processes each 3D corner point, mainly to compute where it lands on screen.
Vertex shading is the act of running a vertex shader across all the vertices of your geometry, transforming their positions and preparing per-vertex data for the rest of the pipeline. It's where model coordinates become screen-bound coordinates. It runs before the GPU fills in pixels between the vertices.
See also
- vertex shaderA small GPU program that runs once per corner point of your 3D geometry.
- viewportThe rectangular region of the screen that your rendered image gets mapped onto.
- VulkanA modern, low-level programming interface for talking directly to graphics and compute hardware.
Referenced by
unnormalizedCoordinates · vertex shader · view mask · viewport