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vertex shading

The rendering stage that processes each 3D corner point, mainly to compute where it lands on screen.

Vertex shading is the act of running a vertex shader across all the vertices of your geometry, transforming their positions and preparing per-vertex data for the rest of the pipeline. It's where model coordinates become screen-bound coordinates. It runs before the GPU fills in pixels between the vertices.

See also

  • vertex shaderA small GPU program that runs once per corner point of your 3D geometry.
  • viewportThe rectangular region of the screen that your rendered image gets mapped onto.
  • VulkanA modern, low-level programming interface for talking directly to graphics and compute hardware.

Referenced by

unnormalizedCoordinates · vertex shader · view mask · viewport