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Vulkan
A modern, low-level programming interface for talking directly to graphics and compute hardware.
Vulkan is a cross-platform API from the Khronos Group for drawing 3D graphics and running compute work on GPUs. Compared to older APIs it gives the programmer explicit, fine-grained control over the GPU — more power and less overhead, but far more work to use correctly. The mzVolk driver is an implementation of Vulkan.
See also
- Vulkan loaderThe middle layer that finds the right Vulkan driver and forwards your Vulkan calls to it.
- Vulkan 1.0/1.1/1.2/1.3/1.4The successive version levels of the Vulkan API, each folding in more features as standard.
- WSIThe part of Vulkan that connects GPU rendering to an actual on-screen window.
Referenced by
UBO · uniform · unnormalizedCoordinates · vertex shader · vertex shading · view mask · viewport · VK_EXT_metal_surface · VK_TRUE / VK_FALSE · VMA · Vulkan 1.0/1.1/1.2/1.3/1.4 · Vulkan loader · WSI