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view mask
A bit pattern that picks which of several simultaneous views a rendering pass draws into.
In multiview rendering, the GPU draws to several related views at once — for example, the left and right eyes of a VR headset — in a single pass. The view mask is a bitmask where each bit turns one view on or off, telling the pass which views it targets. It's how a single draw efficiently produces multiple related images.
See also
- viewportThe rectangular region of the screen that your rendered image gets mapped onto.
- vertex shadingThe rendering stage that processes each 3D corner point, mainly to compute where it lands on screen.
- VulkanA modern, low-level programming interface for talking directly to graphics and compute hardware.